Design Legends ("DL") had the distinct honour to interview legendary designer Kristian Ruden ("KR") for their original perspective and innovative approach to design as well as their creative lifestyle, we are very pleased to share our interview with our distinguished readers.
KR : As a kid, I always loved drawing and coming up with wacky ideas. I sketched cars, spaceships, machines, and buildings, and dreamed of becoming an inventor like in the movies. When it came time to choose high school, I thought architecture would be the closest thing, so I enrolled in the Civil Engineering School of Josef Gočár. In my senior years, I started working part-time at an office design studio, where I realized I had found exactly the field I wanted to pursue - industrial design. I later chose the Design Department at the Faculty of Architecture, Czech Technical University, where I earned my master’s degree.
KR : I became a designer because I love coming up with new ideas. I love problem-solving and tinkering. I love beautiful and useful things, and I want to channel my energy into creating meaningful products.
KR : I chose to become one myself. It was always a natural path for me since childhood.
KR : I don’t want to box myself into a specific field. I love designing furniture - especially pieces people interact with daily. I’m excited by lighting, so I’ve designed many lighting fixtures. I also have some simpler home goods in my portfolio. I’d love to design more electronics and consumer goods, and maybe one day explore automotive and other forms of transportation.
KR : Do what you really want to do. Take suggestions, but don’t necessarily follow them. Most importantly - stay persistent.
KR : A good designer delivers what the client asks for. A great designer shows the client what they need. They consider the end user's needs, ergonomics, aesthetics, and manufacturability, and synthesize a perfect solution that becomes iconic.
KR : Dieter Rams described it perfectly with his 10 principles of good design. Great design is useful, intuitive, unobtrusive, manufacturable, and pushes technological boundaries. It’s beautiful, logical, and ergonomic.
KR : Good design lasts. It transcends trends. It combines quality materials, craftsmanship, aesthetics, and intuitiveness.
KR : I’d love to collaborate on something big - something that could change the world and become legendary. I don’t have a specific project in mind, but that’s the dream.
KR : Since childhood, I’ve been sketching spaceships. One day, I’d love to design an intergalactic yacht. Hopefully, the technology will be there in my lifetime.
KR : I always start without external inspiration. I try to create something never seen before by tapping into my inner imagination. Then I follow where that leads.
KR : Raymond Loewy, the Eames, Dieter Rams, and Philippe Starck are my biggest influences.
KR : The Eames chair. It became ubiquitous and iconic. It pushed the boundaries of what was possible at the time. It’s the first object many people associate with design.
KR : The Aeriform Armchair. It feels like my current magnum opus. Someone once told me every designer should design a chair when the time is right - when their skills are honed and they feel confident. I believe this chair captures everything I’ve learned: artistic expression, comfort, and manufacturability.
KR : Tap into your inner ideas. Learn from history. Get inspired by current trends, but don’t chase them. Read, research, and take your time.
KR : I’d probably be an actor. I already do some acting on the side - mainly commercials. I love stepping into a role, becoming a character, and inspiring people.
KR : Design is multidisciplinary. It’s about finding the golden ratio between beauty, usability, and viability - something that resonates deeply.
KR : My university and professors. They taught me not to settle on the first idea, to iterate, follow my heart, and sometimes ignore criticism.
KR : Persistence.
KR : Design is expensive. It requires time and money to realize your ideas. Sleepless nights, your brain constantly simulating products - it’s exhausting but rewarding.
KR : Along with beautiful visuals, they should show the process - iterations, prototypes, sketches, and detail explanations. Good design is often invisible, so we must explain what makes it good.
KR : I'm currently working on a fun little stool shaped like a dog for a client. In my free time, I want to create light fixtures for myself, see where that leads, and possibly sell them.
KR : To create products that go down in history as iconic.
KR : They expect quality. Thought-out designs, down to the last detail - and I believe I can deliver that.
KR : Design should be conscious of its environmental impact. I believe quality and longevity are better than recycled mass-produced goods. Good design brings people together - just look at the MCM communities.
KR : I’m excited about my Aeriform Armchair winning a competition. I’m now seeking a partner to help bring it to market so people who appreciate good design can own it.
KR : The “Circle of Life” dog bowl I designed during my bachelor’s. Now sold as “Eatee Bowl,” it’s simple yet unusual - and my dog loves it. It’s not just a dog bowl; it’s an entire dining experience. Humans can use it, too.
KR : I want industrial design to reclaim its name. It used to mean physical product design. Now, the lines are blurred between graphic, UI, UX, interior, and product design - even companies struggle to label us correctly.
KR : It’s shifting toward intangible digital products. But I think the need for quality physical design will soon return.
KR : It depends - from a few months to a few years. In reality, design is never finished; there’s always room for improvement.
KR : I begin by sketching my own ideas. Then I look for inspiration, do research, iterate, build models and prototypes. I start with pen and paper, then move to VR or CAD.
KR : Give people what they need, not what they want. Strike a balance between beauty, usability, and viability.
KR : Design sets trends. When something is done right, others follow.
KR : I like to blend tradition and new technology. I design on pen and paper, but also in virtual reality. I use materials and processes we had for hundreds of years, but also just now began to explore.
KR : I use Gravity Sketch in VR (Quest 3), Rhino and Inventor for CAD. For prototyping: clay, foam carving, CNC, and 3D printing.
KR : Materials are key. The right material can elevate or ruin your design. I prefer quality, luxurious materials, but also consider sustainability. Surface finishes impact touch, longevity, and craftsmanship. Color is secondary - something that can be adapted to the product’s environment or user preference.
KR : “Can I try it?” - Yes, I encourage you to.
KR : I wonder who made it, how they came up with it, and why it wasn’t made sooner.
KR : I believe in co-design. Collaboration can lead to more thoughtful results. My ideal partner would complement me - see what I miss.
KR : Test groups. Feedback reveals what I overlooked. It helps me iterate and refine the design toward perfection.
KR : Victor Papanek’s Design for the Real World. It stuck with me since university.
KR : Trial and error. I refined my skills in woodworking, metal, glass, plastics, and machining. Knowing your tools and the technology you design for is crucial. You must also research every new topic you work on. Don’t just design - learn, then improve on what already exists.
KR : Since people of the past and present have already spoken to us and their wisdom is laid out into he books, I'd love to meet a person from the future. A Post-Earth Designer who designs for life in space or other planets where gravity, light, and materials are different. Perhaps they transcended traditional chairs and have magnetic fields that levitate them which gives humans unmatched comfort? The Bio-Designer who works with living materials and designs grow, evolve, and respond to human emotion?
KR : Honestly, it’s not enough. I’m not tired of it - I welcome more. Recognition boosts my confidence and keeps me moving forward.
KR : My favorite colors keep changing all the time, right now I'd say it's off white for clothes, black for cars and rose gold for accents. Favorite places is where I feel at home. I love sushi. My favorite season is summer, especially if I spend it by the sea. Somehow I have to say my favorite thing is my car, a 2016 Mercedes C class in amg package, it's so beautiful and comfortable, I love her. And my current favorite brand is Xiaomi. They do so much, everything is very esthetic and functional.
KR : Haha, I fondly remember my second semester in uni, because I was tasked with designing a juicer and made a few initial versions. Professors chose one and I worked on it for the rest of the semester. But when the final week came and I was almost done, I absolutely didn't like how it was turning out. I scrapped the whole idea and with only 3 days to spare started from scratch. Somehow I managed to make a decent and unusual juicer, surprised the professors with this totally different design, which is something they didn't fully appreciate, but still recognized the effort and gave me a good grade. So yeah, sometimes it's not bad to scrap your idea and begin again. If you feel like it doesn't work.
KR : I feel a sense of satisfaction and motivation when some detail of a design that was giving me trouble and I couldn't figure out just clicks. That sense of achievement when something suddenly works gives me pleasure and allows me to continue on a daily basis.
KR : To me? I don't think so. When I was a kid, even when I was in high school I didn't even know that Design existed. But I knew I'm gonna make big things. I wanted to create. No matter what.
KR : Thousand years is a very long time with how fast things are currently going. I am certain we will achieve enterplanetary travel. Perhaps humanity will unite and there will be no more country borders, but we will become one big Earth nation. Also with how fast AI is advancing, I think it's here to stay as a symbiotic entity. I am optimistic about the future.
KR : I want my fans to know that I'm open to collaborating on bold, meaningful projects that challenge convention and push the envelope of design.
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