Design Legends ("DL") had the distinct honour to interview legendary designer Yuichiro Katsumoto ("YK") for their original perspective and innovative approach to design as well as their creative lifestyle, we are very pleased to share our interview with our distinguished readers.
YK : I studied film production as an undergraduate and pursued graduate studies in design thinking and physical computing. After obtaining my PhD, I worked for several years at a research institute specializing in Human-Computer Interaction (HCI). Currently, I am employed as a university faculty member.
YK : I design because I love creating and I have a desire to see new things. I am not sure if the title of "designer" accurately represents my job. However, I engage in iterative processes with intent and purpose to create new forms and formats.
YK : I aim to make physical objects behave informationally. Currently, I am designing computer displays using linear objects.
YK : I still consider myself to be inexperienced. There is much to learn from others, regardless of age, gender, or cultural background. Often, I feel a sense of despair when I witness the accomplishments of young prodigies.
YK : A good designer explores the unknown. A great designer shares the fruits of their exploration.
YK : As far as my field is concerned, good design should embody innovation in both technology and expression. Moreover, good design reflects the designer's intent and philosophy while addressing the demands of the time and society.
YK : Good design shapes the future. Without those who pioneer the future, the world would regress into a dark age. It is essential to invest time and opportunities for exploration.
YK : If I could dedicate time to design outside of work, I would like to design a home for my family. I believe that the experimentation involved in this process would also benefit my professional work.
YK : I aspire to create a large-scale piece that can be permanently installed in a public space. I am currently preparing for this project.
YK : There is nothing but hardship.
YK : There are too many predecessors whom I admire so much that no matter how many names I write down, I will leave them out. If I dared to name one, it would be Shigeo Fukuda and Bruno Munari. They have remained free in their approach to design itself.
YK : The award-winning work, Hinemosu 30, was made in the great footsteps of predecessors such as Daniel Rozin, Julius Popp and Art+Com. I have never forgotten my respect for them.
YK : I always try to make the best work I can and I think I've achieved that. But a lot of people are more pleased with the toys I was making earlier in my career.
YK : When I was a student, I used to transcribe books in the library. At that time, I had neither the money to buy books nor the ability to earn money, but I had plenty of time. The knowledge I gained from transcribing books still helps me in my work today.
YK : I probably would have been a failed comedian or a member of parliament who could only criticise.
YK : Design is about creating new forms and formats through trial and error with intention and purpose.
YK : First of all, my family. Without their understanding, I cannot continue my work. Secondly, my friends, my supervisor and senior colleagues from my student days, and my boss and colleagues from my time at the research institute. They helped me when I was struggling. Then the Art Community at SIGGRAPH, who always encourage me to take on my challenges.
YK : I am not a great designer.
YK : As long as I am trying new materials and techniques that are new to me, there are only obstacles in my design process.
YK : Any way. I often present my work at international conferences such as SIGGRAPH.
YK : I aspire to create a large-scale piece that can be permanently installed in a public space. I am currently preparing for this project.
YK : I wish I could keep working until I die.
YK : I don't think I am esteemed. I consider that my students think of me as an uncle who complains a lot.
YK : All design always contributes to creating a good society, as long as we do not shout loudly about the importance of design.
YK : Even I get excited when I find new ways of using materials and mechanisms through prototyping.
YK : Every project is satisfying because it makes me grow.
YK : The design industry should be more involved in education. The only way to increase good design is to increase the number of people who understand design.
YK : Now I usually take one to two years to finish a project.
YK : Prototyping of core ideas.
YK : Don't worry, Be Happy.
YK : Design is a mirror and window into the zeitgeist.
YK : Technology is an integral part of design, both in the past and in the future. For me, the technology of making pencils is equivalent to the technology of making CAD.
YK : Anything I need.
YK : Furuta Oribe. He was a warlord of the Sengoku period and a great artist. He combined the interest of distortion and error with novelty and beauty.
YK : No, I was not. But I loved reading biographies of Edison when I was little.
YK : Humans are simply trying out the present in the face of an endless future.
YK : I wish everyone to be happy.
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