Design Legends ("DL") had the distinct honour to interview legendary designer Doug Garven ("DG") for their original perspective and innovative approach to design as well as their creative lifestyle, we are very pleased to share our interview with our distinguished readers.
DG : I have been a designer for over 30 years in the Health Industry, designing durable medical equipment and specializing in high-tech, ultralight manual wheelchairs. I graduated with a Bachelor of Science in Industrial Design from Kent State University.
DG : I enjoy the challenge of creating something new and original, to take something that would be considered ordinary and turn it into something really cool!
DG : I chose to become one after two years of studying Mechanical Engineering and realizing I was more into the creative side of things than the physical mechanics of making it function.
DG : I design high-end manual wheelchairs and as a chair user myself, that will always have a place in my heart and occupying space in my brain thinking of ways to do differently. I enjoy the creative, problem-solving side of new projects and not just the form development.
DG : Find something you enjoy doing and work hard at trying to be the best you can be at it. There has to be a passion involved with what you do, otherwise you will just be going through the motions and not enjoying what it takes to succeed.
DG : That level of dedication and personal involvement, to not be satisfied with "good" and pushing yourself to make it "great"!
DG : A clarity of form and purpose is a fundamental of really good design. There should be no question about what something is, at least not when it comes to product design.
DG : Good design helps to make the world a better place! This can be through solving a problem, improving someone's life or even just improving their mental well being.
DG : Wow, I'm not even sure how to answer that question. I would love to work on integrating accessible design solutions better into new architecture to eliminate physical barriers and make it not be a detraction to the overall aesthetic.
DG : That is a tough question as the TiLite CR1 was my dream project I've been wanting to do and spent the last 30 years gaining ideas for from other design projects.
DG : Every design should have a feeling, an underlying emotion to it and it is up to you to try and communicate that.
DG : Leonardo da Vinci, some automotive greats like Marcello Gandini, Battista Farina and Ferdinand Porsche. Also some furniture designers like Marcel Breuer.
DG : I am a big car enthusiast so lots of automotive designs, especially classics like a Ferrari 250 GTO or a Porsche 911. If we're talking furniture the Wassily Chair stands out in my mind. All of these designs are timeless and still look beautiful by today's standards.
DG : The TiLite CR1 carbon chair I am most proud of. It is a design driven by its functionality that created a purity of form that is a first for a product category that dates back to the late 1800's.
DG : Rely on your strengths but focus and practice on your weaknesses. Don't be afraid to learn from others.
DG : I would have become an Engineer, an unhappy one.
DG : I define design as how something is created, how its form is defined by its function.
DG : My parents who supported me and paid for my education.
DG : A thorough understanding of each project and what is being asked. Learning all that you can about a project to better understand what is being asked of you.
DG : Experience, learning what you don't know and if you don't know, asking for help.
DG : As detailed and accurately represented as possible, full-size prototype models if possible.
DG : That is difficult to say. I am close to retiring, relatively speaking, and would like to explore doing something outside of the medical industry.
DG : First and foremost is to solve the problem presented and to try and do so in a way that maybe hasn't been thought of before and with as pleasing aesthetics as possible.
DG : Everything that was just mentioned in the previous question.
DG : If done well, it solves a problem and improves a person's life either physically or intrinsically.
DG : I am helping to lead a design team on some new chair designs fabricated out of titanium which is an awesome material but presents its own challenges due to its manufacturing complexities and limitations.
DG : The high-end projects as they offer more opportunities creatively by not being limited financially. This is especially true in DME (durable medical equipment) industry.
DG : Better funding and assistance for individuals that don't have the financial means to afford the nicer equipment. Which, in my design industry means lighter weight and easier to push wheelchairs which have proven health benefits when it comes to long-term, repetitive stress type injuries.
DG : In the US health industry, it's a continual battle against reduced funding and trying to come up with more efficient manufacturing technologies. Lots of potential in the world of 3D printing.
DG : That is relative to the project size and the materials involved/selected. Normally, it's anywhere between 18-24 months for a new wheelchair design to go from concept to production.
DG : After learning all that I can about the project and what is involved, concept ideation and form generation. Everything from quick sketch concepts to rough prototyping of more complex mechanisms.
DG : I have never been asked that one before......how about a number, 100%! That represents giving everything you have and should be your effort on everything you do.
DG : This depends more on your chosen design field, but I would say really good design sets the trend, don't follow, create!
DG : Technology plays a huge part, whether it's in the software used to help create a design, the physical technology utilized within the product itself or the manufacturing technology used to make it.
DG : SolidWorks is our primary design software.
DG : Depending on the project, they can be as critical and important as the design itself, especially materials. They define the essence of your project, what it is, what it's going to look like, how much it's going to cost, etc.
DG : To question why it looks different and the inspiration that drove the final design form.
DG : I think this is so cool and makes so much sense, a level of appreciation for a job well done.
DG : Someone who, hopefully, brings a different and complimentary skillset to the table.
DG : Typically, it's the Engineers that have the most influence on a design as whatever you create, it still has to work or be manufacturable.
DG : "Start With Why" by Simon Sinek.
DG : Practice and experience to learn what you're passionate about and enjoy working on.
DG : I would love to share a glass of wine or two with Leonardo da Vinci and talk about design.
DG : Yes, I am not fond of talking about myself or my work. It doesn't mean I am not proud of it or honored to be recognized but it is not my normal nature to self-promote.
DG : My favorite color is black but if we are talking traditional colors, then it would be blue. Favorite place is somewhere warm and by the water, food is freshly grilled fish, season would be summer, thing would be sports cars and band would be Nine Inch Nails (Trent Reznor).
DG : Well, the only funny stories I can think of center around tradeshows or conferences from back in the day and involved the consumption of too much alcohol, so I don't want to set a bad example. :)
DG : Every day is the opportunity to try something new, don't be afraid to try something because you won't know if it's worthwhile till you do. It will always be in the back of your mind as a "what if".
DG : No of course not, but it was obvious I enjoyed drawing and coloring and had a propensity for doing something creative.
DG : Ha, another deep question, these are some good ones! 1,000 years from now, barring some natural or man-made calamity that has set the world backwards, I like to think we will have some really cool technology in our lives. Floating cities, and maybe (finally) some flying cars!
DG : I am done talking about myself and for anyone who has lasted long enough to get to this point, I truly thank you for your time!
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