Design Legends ("DL") had the distinct honour to interview legendary designer Ye Shen ("YS") for their original perspective and innovative approach to design as well as their creative lifestyle, we are very pleased to share our interview with our distinguished readers.
YS : I am a cross-disciplinary designer that has worked in the field of glassware, consumer electronics, furniture, eVTOL, soft goods, etc. Now I am focused on footwear design. I studied industrial design at Rhode Island School of Design, which taught in a heavily Bauhaus-inspired, problem-solving-oriented approach.
YS : I have a strong urge to express myself through what I create. I found it romantic to have designed mass-produced products that can get into the hands of countless users. Therefore, I become a designer to establish bonds with this world.
YS : I have practiced fine art since I was a kid. It wasn't until the end of my first year in college did I choose industrial design to continue my pursuit of creating physical products that can be used by many people.
YS : I have focused on footwear design over the past few years. I mainly designed lifestyle products with an emphasis on telling a unique story through materials and colors or delivering unique user interactions with hidden functions.
YS : Stay curious and never stop learning, always be willing to explore new territories.
YS : In my opinion, a good designer is capable of delivering what he/she is tasked and briefed for. A great designer, conduct projects and create products that speak to his/her purpose and vision.
YS : A good design should be functionally sound and aesthetically pleasing and should solve a problem in real-life scenarios. What makes a good design a really good design is the level of emotion it's capable of translating. A really good design is humane and cultural; a really good design should evoke memory, sensation, and emotions.
YS : The value of good design is that it solves problems that users have not yet realized. Good design should be invested in because it makes a more efficient and pleasing world.
YS : I would study cat ergonomics and design specialized cat trees that encourage indoor cats' exercise and provide comfort and ease of use.
YS : I hope to create a series of footwear collection that celebrates the history of my cultural background.
YS : My secret recipe for success is in the research process, and the secret ingredient is the attention of my end consumers.
YS : Marcel Breuer, Dieter Rams, Louis Sullivan.
YS : My all-time favorite design is the Wassily Chair by Marcel Breuer. It explored the manufacturing techniques of bent metal tubes while the method was freshly introduced. As a result, it created an elegant yet functional seating solution.
YS : Wacky pack, because it not only provided solutions and aesthetics as products but also dived into the cultural aspect of the sneakerhead and fashion community.
YS : I constantly try to improve my attention to detail in a way that elevates product quality while being mindful of the time consumption of the process. Time management and efficiency are the top qualities of good designers.
YS : I would perhaps practice culinary arts.
YS : Design is solving a problem or defining a problem before it emerges.
YS : My professors, classmates, friends, colleagues, and supervisors have all contributed to providing me with constructive criticism to help me improve.
YS : Ambition, Determination, Sincerity, and Respect of the process.
YS : I can easily default back to my older ideas and concepts while solving a new problem. The obstacle is the difficulty of letting go of my ideas in the past.
YS : They should present their work with confident and clear logic about where they started and how they got to the end.
YS : My next design project is to bring back archival footwear models from Puma's 90s catalog, adapting them to the model's desire for aesthetics and functionality.
YS : Being able to implement my vision and creativity in all aspects and steps of my work.
YS : People expect constant breakthroughs in design and products.
YS : By addressing societal problems with creative problem-solving skills.
YS : I'm reworking the designs of classic Puma footwear to target a younger consumer group with more design vibrancy and energy.
YS : Wacky Pack, because it gave me a chance to investigate a consumer group and target audience that I had always been interested in, and had been a part of myself.
YS : The increase in appreciation for Mass-produced products.
YS : With the emergence of AI, the design field could be heading more toward indigenous crafts and culturally originated design approaches, because they express more humane quality.
YS : As short as a day to as long as a year.
YS : I start by researching all aspects that are related to the topic, in order to sort through them and find connections later.
YS : PROCESS IS KING!
YS : I think products follow trends but great design set the trends.
YS : Technology should be employed to boost productivity or realize certain functions.
YS : I mostly focus on physical prototyping to stay closest to the object I create.
YS : They can bring a vibrant story to the product, assigning emotions and attitudes to the product.
YS : I wish people understand the conversation I hope to start with my design and continue that conversation by creating new designs that speak to what I created.
YS : My first reaction is immediately starting to investigate how the product is manufactured.
YS : My ideal design partner is someone that possesses in-depth knowledge of certain materials or manufacturing processes. I believe in co-design as long as a clear role distribution is present.
YS : The non-designer consumers who use the design on a daily basis.
YS : Walden by Henry David Thoreau.
YS : Keep improving what I'm good at and keep practicing what I'm bad at.
YS : Leonardo da Vinci
YS : It is a source of motivation to keep improving and creating my next best design.
YS : Purple; Kyoto; Pork Belly; Summer; Cats; Puma.
YS : A college friend of mine worked as the developer of a project I designed. Neither of us was aware of each other's role until the product landed on the market.
YS : I attach emotions to the works of other creatives, trying to use their perspective to view the world a bit differently.
YS : Not at all.
YS : A thousand years from now, humans would probably live on other planets and design products that are used on other planets.
YS : I found the ideation process the most challenging, and the fabrication process most pleasing.
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