LEGENDARY INTERVIEW

Design Legends ("DL") had the distinct honour to interview legendary designer Thomas von Kummant ("TVK") for their original perspective and innovative approach to design as well as their creative lifestyle, we are very pleased to share our interview with our distinguished readers.

DL: Could you please tell us a bit about your design background and education?

TVK : After graduating from "Design School Munich" in Munich, I started my professional career as a freelance illustrator in 1998 in the community studio "Die Artillerie" together with 8 other freelance illustrators and graphic designers. I started working for advertising agencies, publishers and film productions and found my love for visual storytelling. In 2012, together with Benjamin von Eckartsberg, I started to develop our own story GUNG HO as a comic series for the Swiss publisher Edition Paquet for the French market. The A'Design Award winning image shows a cover illustration of our series.

DL: What motivates you to design in general, why did you become a designer?

TVK : I love the synergy of narrative and aesthetics. This passion took me rather late, but with great force.

DL: Did you choose to become a designer, or you were forced to become one?

TVK : So I decided to become a visual storyteller and create the Design for the stories on my own.

DL: What do you design, what type of designs do you wish to design more of?

TVK : I´m working on designs for stories told in movies, animation movies, magazines, books, or comic books.

DL: What should young designers do to become a design legend like you?

TVK : As a young designer, you have to accept that frustrations are the most precious moments, as they are a sign of your progress.

DL: What distinguishes between a good designer and a great designer?

TVK : A good designer can create great design. A great designer creates great design with ease.

DL: What makes a good design a really good design, how do you evaluate good design?

TVK : As a visual storyteller, I would say a good design becomes a really good design when it not only supports a story, but gives it a very unique meaning.

DL: What is the value of good design? Why should everyone invest in good design?

TVK : Good design supports the tone of the story and can add many layers to it visually. If a story has a good design, you only need to see any image out of it and you know immediately that it can only be an image from that very story.

DL: What would you design and who would you design for if you had the time?

TVK : It's not a question of time, but whether a story fascinates me, the framework and the environment fit.

DL: What is the dream project you haven’t yet had time to realize?

TVK : How should I know?

DL: What is your secret recipe of success in design, what is your secret ingredient?

TVK : I am constantly trying to evolve and reinvent myself so that I always find fresh approaches in my designs.

DL: Who are some other design masters and legends you get inspired from?

TVK : Carter Goodrich, Peter de Seve, Eyvind Earle, Alberto Mielgo, Kazuo Oga, Hans Bacher, Bastien Vives, Mike Mignola, David Prudhomme.... amazing Designers for storytelling, just to name a few.

DL: What is your greatest design, which aspects of that design makes you think it is great?

TVK : I think the design for our story GUNG HO is my most successful so far. It supports the story visually on many levels and when you see a picture from it, you know it must be from GUNG HO. Allerdings arbeite ich gerade an einer neuen Geschichte und denke das Design wird besser.

DL: How could people improve themselves to be better designers, what did you do?

TVK : They must feel a deep love for design, constantly move and reinvent, but still stop and listen, be open to technology, do their homework on research and never stop learning.

DL: If you hadn’t become a designer, what would you have done?

TVK : I would also enjoy being a cameraman or director.

DL: How do you define design, what is design for you?

TVK : For me, design is an art form that gives a story its own visual meaning.

DL: Who helped you to reach these heights, who was your biggest supporter?

TVK : As far as storytelling in comics is concerned, there are early role models like Regis Loisel, Miguelanxo Prado, David Prudhomme, Mike Mignola, to name a few. Interacting with colleagues in my community studio or directors on film projects was an invaluable pool of inspiration and creative-constructive feedback. But my biggest supporters, besides my wife, were my colleague Benjamin von Eckartsberg and my publisher Pierre Paquet.

DL: What helped you to become a great designer?

TVK : I welcomed frustrations as a sign of my evolution. As I continue to experience these frustrations, this process is still ongoing.

DL: How do you think designers should present their work?

TVK : There is no general tip for this, every designer has to find that out for themselves.

DL: What’s your next design project, what should we expect from you in future?

TVK : There are several projects coming up. I'm currently working on an international project together with the French author Fabien Vehlmann, which will be very exciting. Benjamin von Eckartsberg and I will definitely design something new. I have also been asked to direct an animated film. If that works out it will be a big new step for me.

DL: What’s your ultimate goal as a designer?

TVK : Stories are a way to tap into the human condition. Stories can inform, explain, teach, manipulate, or entertain, triggering feelings and reactions. Making a story visual can help convey it. My main goal is to add an additional layer to it.

DL: What people expect from an esteemed designer such as yourself?

TVK : The inclined comic reader probably expects a new story from me drawn in the same style as GUNG HO. But since I want to give each story its own style, it will be different.

DL: What are you currently working on that you are especially excited about?

TVK : We are currently in contract negotiations for a film adaptation of GUNG HO. I am very excited to be a part of the filming process.

DL: How long does it take you to finalize a design project?

TVK : I worked on GUNG HO for 10 years and created 420 comic pages, 15 cover illustrations and countless advertising layouts.

DL: When you have a new design project, where do you start?

TVK : The story is always the beginning for me. and the tone of the story. After that, I go looking for inspiration and start researching until a concept is worked out. Then the design process begins.

DL: What is your life motto as a designer?

TVK : Body and soul must be in harmony.

DL: What kind of design software and equipment do you use in your work?

TVK : I work with Photoshop and sometimes with Blender or SketchUp.

DL: Irrelative of time and space, who you would want to meet, talk and discuss with?

TVK : I would like to meet my younger self and give myself some thoughts, however I am not sure I would listen to myself.

LEGENDARY DESIGNER

THOMAS VON KUMMANT IS A FREELANCE ILLUSTRATOR, CONCEPT ARTIST, CHARACTER DESIGNER, ART DIRECTOR AND COMIC ARTIST FROM MUNICH. HE WORKS TOGETHER WITH OTHER CONCEPT ARTISTS, FILM PRODUCERS AND A PROFESSOR AT THE MUNICH FILM ACADEMY IN THE COLLABORATIVE STUDIO REAKTOR IN MUNICH. THE AWARD-WINNING COMIC SERIES GUNG HO, WHICH HE DEVELOPED AND REALIZED TOGETHER WITH BENJAMIN VON ECKARTSBERG, WAS PUBLISHED BY THE SWISS PUBLISHER EDITION PAQUET AND TRANSLATED INTO SEVERAL LANGUAGES. HIS CLIENTS INCLUDE FILM PRODUCTIONS SUCH AS STUDIO LAIKA, PIXAR STUDIOS, DISNEY, BLUR STUDIO AND MANY MORE.


Gung Ho Illustration

Gung Ho Illustration by Thomas von Kummant

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