Design Legends ("DL") had the distinct honour to interview legendary designer Natasha Mozz ("NM") for their original perspective and innovative approach to design as well as their creative lifestyle, we are very pleased to share our interview with our distinguished readers.
NM : I I've been working as a graphic designer, art- and creative director for more than twenty years. Currently I am collaborating with creative agencies around US working mostly on brand identities and marketing campaigns. I have masters degree in graphic design, also I have spent a year studying type design and calligraphy.
NM : Design is a great communication instrument. For me it’s also a way to understand the world better.
NM : I am focused on brand identity systems and marketing campaigns. Would be very interesting to design something interactive as a part of the brand system.
NM : Analyze everything. The key to success in design is an understanding of how it works
NM : A good designer knows the rules and knows how to do all the right things to create something amazing. A great designer knows also how to break the rules and change the rules to create something outstanding.
NM : Really good design is always thoughtful. It solves a problem, it translates the message, it creates some specific feel, and it helps with some kind of communication in a very logical, calculated way. It doesn’t mean that visually it should be dry, minimalistic, or uptight — not at all. It can be the craziest visual ever, but if it’s good there’s always some thinking behind it. That’s how design is different from art.
NM : As a tool for communication —just like with any language, if it’s not working, the message will be not understood. A poorly developed brand, UX, marketing materials are a waste of money. Visually, even for people who don’t understand anything about design, the sloppy design creates the same subtle feel as dirty shoes: we don’t necessarily look at them but they damage the overall impression.
NM : I would be happy to design a few books, both fiction and non-fiction, and also I would love to design for some music-related institution someday.
NM : Analyzing everything, constantly learning new things, being kind to people, working hard, and enjoying life
NM : Analyzing constantly how design works. Why something that looks nice — looks nice. Why exactly something that looks horrible or annoying is not working. What was the thinking process behind the project. In most cases, it’s the work that can be done in mind, by switching from passive to active perception, but going through case studies also can be super informative.
NM : Most likely I would be a musician.
NM : Among many other things — studying type design. For a year I was doing just that, and in the end, I’ve got not only valuable another skill, but also a deep understanding of how typography works in communication. How the slightest change in letter shapes changes the feel. Another thing —building my own startup. After spending a few years “on the other side” I understand much better my clients' perspectives and the real value of what we do as designers.
NM : In the very beginning the most painful was a lack of real works in portfolio. I had to invent projects and find clients among friends and family to gain experience and works to show.
NM : I believe that explaining the process is extremely important. Of course, images themselves should explain the idea very well, but giving additional information on how it was created, what was the thinking process, the task, the challenges, the specifics of the market, and so on is extremely valuable.
NM : I think that design in general will be more about the tailored experience for each customer. Brand systems will be much more flexible, described rather through the behavior of elements than the elements themselves.
NM : Normally it takes a few weeks or a few months but depends on the project of course.
NM : Unless it’s already done — research. What is the business/product about, what is the market, target audience etc.
NM : Trends in general are a side effect of big design processes. The biggest mistake designer could do is to chase trends. General understanding of the visual language of today is important, but the way design looks should grow naturally from its meaning, not from inspirational boards.
NM : Most of my work is thinking so not big.
NM : Adobe, Google Docs, Figma
NM : The same as intonation in any speaking language.
NM : I do believe in co-design, and most of my work is teamwork. My ideal partner would be someone with complementary skills —for example, motion design.
NM : I really started growing fast as a designer after I’ve developed a habit of analyzing every visual work I see.
NM : I would love to discuss art with Albert Einstein
NM : Black, Central Park, tiramisu, spring, piano, Parachute.
NM : I guess we will do a lot of Mars-specific design projects.
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