Design Legends ("DL") had the distinct honour to interview legendary designer Denis Elianovsky ("DE") for their original perspective and innovative approach to design as well as their creative lifestyle, we are very pleased to share our interview with our distinguished readers.
DE : My name is Denis Elianovsky. I hold a Master of Design and Service of Microprocessor Based Systems from Mendeleev University. I am the founder of opium.pro software company. We work at the intersection of software design and engineering, creating sophisticated IT solutions for some of the largest companies in Eastern Europe
DE : I was good at it, and naturally gravitated into the field. My world view has been largely shaped by the perspective that we spend too much of our precious little time on monotonous and unfulfilling tasks. Considerate and thoughtful design can do it's part to circumvent these conditions.
DE : My Father passed away when I was quite young, which necessitated that I find work earlier than most. Having tried my hand in laborious positions, serendipitous circumstance landed me in a design position, at which, somewhat to my surprise, I naturally excelled and felt most comfortable.
DE : We design and provide interaction between people and complex computer systems. We have a lot more quality we’re eager and capable of delivering.
DE : Immerse yourself in projects that you care about. Build a project around something you love. Be it a tv show, a sports team, whatever. Just get started and from there your passion projects will grow, and you will treat every assignment with the same personal attention to detail.
DE : Their objective. You can be a talented designer and make functional work, but if your objective is simply it’s completion, you have missed the point. Quality products enamor the user to return, for the seamless experience of using the service.
DE : To quote Futurama, If you do things right, no one will be certain you did anything at all. Good design becomes an innate part of every life, providing an invaluable convenience.
DE : Good design can enable greater personal liberty. Time is fleeting, and no one wants to be suffocated with technocratic clutter. We should be free to practice and partake in discourse, dialogue and democracy, free of mundanity.
DE : I know it's corny but really there's really nothing I'd rather be doing that building my own company.
DE : The old maxims are true. Success is a mixture of hard work and luck. The latter is in the lap of the Gods, but you must do your part. If you are unsure of your abilities, say goodbye to that version of yourself and fake it until you make it. It can feel dubious at first, but better that than inaction.
DE : I think it best to take inspiration from a variety of fields, not just agency design. The original artistic work of Chris Cunningham, the Dutch designer Marteen Baas, or product design of Naoto Fukasawa for example. I'm a sucker for MUJI stationary.
DE : We are improving all the time. Although we are proud of every project, the newest one is always the opportunity for improvement. Our latest baby is a design for our own startup — 3+5
DE : I actually wanted to go to a military academy for some time after school. Not so much to play soldier, but rather it seemed a streamlined opportunity to get into q hands on engineering position. Ultimately, I settled for a less greasy form of engineering.
DE : Design is an extension, and satisfactory realization of a desire.
DE : Every bully, every doubter. That’s the best motivation.
DE : Just adapting. Despite my early engineering aspirations, my complete and utter clumsiness, and inability to work with my hands forced me to look elsewhere.
DE : It’s important to be true to yourself. Imitation, however flattering it might be, is a fine starting point, but it is a shallow end point. Few things are more refreshing than designers who can march to the beat of their own drum.
DE : Big things on the horizon. We are launching our own financial startup in EU. http://3p5.app
DE : There is no goal, only the path
DE : Generally, both customers and partners expect to get more money working with me. But I really love those rare and sophisticated projects which are very hard to accomplish and the customer chooses the best of the best to be sure that the things will be done as they are supposed to be done.
DE : Convenience purely for more consumption is the antithesis of a healthy society. I think convenience so as to facilitate greater personal control and time management are a fulfilling consequence of good design.
DE : There is so much focus on AI and it’s inevitability. Not without some nervousness. However, the hand of the maker will never be exempt. Further I hope the reasons why we work, not just how we work, will also change to better reflect a healthy society.
DE : Usually it takes at least 3 months. But sometimes it can take a year or more. The emphasis is on delivering quality. Designing for failure disrespects both the customer and provider alike.
DE : At the end and work backwards. Meaning I have identified what’s missing, and strive to make it manifest.
DE : I think design and trends exist independently of each other, and it is people who fight for what sets what depending on their bias.
DE : It’s fundamental. Beginning with the technology of a pen, paper, rock and coil, and ultimately the establishment of communication between a human and a technology.
DE : For now we make use of the Figma app. But honestly we just as often simply use pen paper. Making the process tactile and familiar, this encourages a sort of personal value and association.
DE : Speaking of software and interface design, I would add the quality of internet connection and user's device to the list. Fast internet and modern device make any app better.
DE : “Where can I get more of this?”
DE : Again, people who march to the beat of their own drum, and pursue their own goals. We find the best results by respecting peoples' personal space and not creating needless bureaucratic boundaries.
DE : Trial and error. You cannot start from nothing, imitate work you know that works, and repeat it until you develop your own distinctive style. The more influences the better. As long as you are keeping momentum you are developing as a creator.
DE : My own stressed out and worried family, just to reassure them that things are going to be fine.
DE : I could get used to it. It’s an invaluable learning experience. There is so much talent out there, and it’s s joy to be a part of.
DE : I cannot answer this I’m sorry. All these things are transient and subjective to time and place.. ok fine..red, the forest, spicy, summer, my headphones and..brands in general?.. Lego.
DE : When we had just opened a studio opium.pro, our first customer was a large wholesaler of bathroom furniture. They never worked with the internet and wanted to try it out. So we started to make an e-market for them. We had to do some somewhat unconventional stuff, even taking photos of all their production for them. Their warehouse was placed in a village some 200km from our city. So I took a photographer and my old car and at 4am and we hit the road, for 4 hours. We knew that they had a lot of stuff and we were ready to spend the whole day there. When we finally reached the place, a customer's employee met us and walked us into the warehouse. He opened a huge door and we saw a great wall of toilet bowls. The wall was at least 15 meters high. To get a single photo, workers would unstack and present a bowl, we'd photo it, and then they'd take it away and put it back. This process repeated all day, and we had a fascinating day taking photos of endless toilet bowls. By the end of the day, we hadn't even started with photos of baths and sinks. Good thing this was in the summertime. We decided not to spend 8 hours more driving home and then back again. So we slept in the car, accompanied by the lamenting howls of the warehouse guard dogs, under the looming shadows of porcelain toilet bowl mountains.
DE : The arc history is full of peaks and valleys, but ultimately the trend is a progressive one. I am not a utopian, yet I am optimistic looking at how far we have come, and grateful that we might contribute to better future.
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