Design Legends ("DL") had the distinct honour to interview legendary designer Oblikus Design Studio ("ODS") for their original perspective and innovative approach to design as well as their creative lifestyle, we are very pleased to share our interview with our distinguished readers.
ODS : We both went to a Vocational High School for Design, the Industrial and Interior Design Department. Afterwards we both studied Industrial Design at the Faculty of Applied Arts in Belgrade. We were classmates in both schools and we were the two out of four students in total admitted in the department that year.
ODS : We loved art and creative work from the early age. After painting and sculpting we discovered Design in school and were obsessed with it! The possibility of creating an object or an experience that would affect someone’s life (in a good way) is a really powerful and motivating notion.
ODS : We both chose to become designers. We loved it from the early school days.
ODS : We design various things, light objects, furniture for children, electronics, audio equipment.. We would love to design more objects with focus on interaction and generally meaningful design solutions.
ODS : We would like to stress the importance of getting involved in the industry as early as possible. The essence is learned at schools but the biggest knowledge comes from real projects. It is common for designers to be involved with very different projects in terms of technology, experience and context. We would encourage young designers to gain experience through internships or pro bono projects. And of course expand their knowledge outside design – world culture, psychology, technology, even economy and business.
ODS : Good designer will solve the problem and even make a beautiful product. A great designer will also elevate the user experience and recognize some needs to be met but weren’t obvious at start.
ODS : We think a really good design needs to examine all aspects of the product as a whole. The user, the need, the technology, the context, the economical side, impact to the environment and the product after life.
ODS : Good design will have strong emotional and practical impact on the user. He will then become a returning customer and a brand ambassador.
ODS : If we had the time we would love to participate with any project that resolves any of the many world problems and struggles.
ODS : The dream project would be some smart medical product that will hopefully help people in everyday health care.
ODS : We believe in honesty in design. Designing not to impress but to make what you think is valuable and important.
ODS : Luckily we have many designers to admire. Dieter Rams, Jasper Morisson, Edward Barber and Jay Osgerby, Benjamin Hubert, Konstantin Grcic.
ODS : We love the legendary Dieter Rams’ designs because they are well thought and honest. The Chair One for Magis by Grcic is beautiful with its structural aesthetic.
ODS : We like the simple appearance of our Moonlight luminaires, where the focus is on the user interaction and technology.
ODS : We think designers need to engage in many different and challenging projects. And also to try to expand their knowledge and experience beyond design.
ODS : Miroslav would most probably be an architect and Tamara would be a letter maker, calligraphy and type designer.
ODS : For us, design is a cross-disciplinary process where aesthetics, technology and emotion are integrated to create meaningful solutions.
ODS : Our biggest supporters were family and friends who believed in what we do and were there many times when we needed help and understanding. Some of them are amazing professionals in fields of physics, engineering or electronics and shared their time and knowledge selfishly to help us make the best of our projects.
ODS : We think that designers are usually muli-talented people. They can draw, paint, build things, play instruments, good with trades, very curious and eager to learn. People should find time to nourish their talents and guide them into a profession.
ODS : Our biggest obstacle was the socio-economical environment, growing up in a Eastern European country with developing economics. The design projects were scarce so we had to make enormous effort to advance professionally.
ODS : With today’s technology and software available it is easy to make a good quality computer generated visualization of your idea. It is also easy to build your own website. We encourage designers to invest in prototyping and creating production friendly real life representations when possible as the real object delivers an even more powerful impression.
ODS : We are hoping to finish some ongoing projects and to engage more directly with manufacturers.
ODS : Our ultimate goal is to have many people happily using our product around the world.
ODS : To use our creative capacities to solve problems which will hopefully make world a better place.
ODS : Design has the power to not only help create more beautiful or more useful products but to enhance lives, everyday experiences and reduce problems. It also has an important role to be a humanist voice in the society of modern production.
ODS : We have been developing designs for a range of high end audio equipment for over a year now. It is reaching the pre production stage and we are very excited to be able to share it with the world very soon.
ODS : Two of our favorite projects are Moonlight and Creachair. The first one is a series of interactive luminaires that change intensity with touch. It received A’Design award and the Red Dot: Best of the Best Award, and is currently permanently featured in the Red Dot Design Museum in Singapore. We created these as an in house project and have made the luminaire series by ourselves. It it was very unique experience to create and produce such technology objects by means of self production. The other project is also an A’Desing awarded design, a chair with caracter that encourages tactile experience and learning through play for small children. It is of great satisfaction to create design objects for kids, and especially if they enhance creativity. Developing both projects was a wonderful experience.
ODS : We would like to see more attention towards design for sustainability. Products need to be designed to serve a better experience, creating less harm to environment and designed to be easily recycled. This should become a standard not an additional design feature.
ODS : Awareness for the human centered and holistic design is more present in the design and we hope it will keep this course.
ODS : Here comes the dreaded “it depends” answer :) Because the designers are one link in the whole process we are often tied up by other people, decisions or events. More straight forward project that do not require in depth user research can be done in one month. Yet we have projects that have been lasting for over two years.
ODS : At the beginning of the design process we try to identify the need for the product and to locate the problems and examine the overall context. We research to understand the users perspective, the technology and the market. And then we start with ideation and brainstorm solutions.
ODS : For us, design is about finding a balance between the need, the form, the technology and the context of the experience.
ODS : In our opinion design should be aware of trends but not slave them. Good design has to outlive trends.
ODS : Technology is a very important aspect when you design physical objects. We try to understand it the best as we can, and to learn as much as we can to be able to give the best solution in the current time frame.
ODS : We use both surface and parametric software, depending on the project. There are so many affordable prototyping options available for rent, that we use only when needed - like 3D printing, CNC milling or laser cutting. We are also big fans of traditional prototyping with clay, foam or wood.
ODS : Those are integral and essential elements of design. They equally affect the emotion and user experience. Sometimes it is sufficient to tackle color, material and ambient without much designing the form, to successfully meet the need with the product.
ODS : Actually, the feedback that people are giving as about our products are useful and inspiring so it is always good to have a conversation in two directions.
ODS : When we see a new great product we want to learn more about the people who stand behind the design. It is inspirational to find great thinkers and good professionals in the industry.
ODS : We work as a team. We use the best of our sometimes different perspectives and sensibilities to offer unique design solutions. Co-design is one of the best ways to find new solutions.
ODS : We were privileged to meet a lot of young designers at design exhibitions worldwide and it's always influencing and inspiring.
ODS : To name a few - The design of everyday things by Donald A. Norman, The Elements of Design: Rowena Reed Kostellow and the Structure of Visual Relationships by Gail Greet Hannah, Dieter Rams: As Little Design as Possible, Change by design by Tim Brown, etc.
ODS : We think that accepting challenges and stepping out of comfort zone had a significant role in diversifying skills and knowledge. We approached every project with passion and in-depth attention.
ODS : We would want to discuss with Nikola Tesla, a fellow Serbian who left his small home town and changed the world.
ODS : We have received only handful of awards and we feel grateful that all of our effort is being recognized. And we are surely not that famous (yet).
ODS : Color: Neon Yellow-Green Pantone 396 (from our logo); Place: Metropolitan Museum of Art and the Louvre Museum; Food: Southeast Asian; Season: Winter and Spring; Brand: Normann Copenhagen.
ODS : Oh there are so many memories, it is really hard to pick a one.
ODS : We think a day was great if we learned something exciting, managed to move the project forward or have a coffee with a fellow designer. We have a lot of ideas and finding ways to visualize or conceptualize them motivates us to continue with the development.
ODS : Miroslav: My teacher in kindergarten pointed out the creativity with drawings, which I still keep. And I was that kid who took most of the toys apart and made new ones combining the various parts. Tamara: I loved drawing and making things. I was a dreamer with an extraordinary imagination.
ODS : We like imagining the happy version. Everyone is healthy and educated. There are no wars, famine or a mistreated child. Machines do all the work and we spend time traveling space.
ODS : They can find out interesting details on our instagram page @oblikusdesign
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